The demoscene is a computer art subculture that creates programmed audiovisual art in all kinds of programmable devices, often within very tight constraints. Aspects of the demoscene that may be relevant to permacomputing include:

  • Media minimization.
  • Small and optimized program code where bloat and superfluous dependencies are shunned.
  • The use of limitations and peculiar hardware characteristics as creative inspiration.
  • The relationship to old technology. New and old platforms coexist, with old platforms having been supported as a continuous tradition rather than having been rediscovered. New things are constantly discovered even on classic platforms.
  • It is an example of a pre-siliconization subculture that still holds on some of the pre-siliconization values.

See also: